The Whisper is stuffed with brutal jumping puzzles which are far more difficult than any battle within the mission. If you’re lost or simply plain stuck, here’s how you can beat every Jump Puzzle in The Whisper Exotic Quest in Destiny 2.
Destiny 2: The Whisper Exotic Quest full puzzle walkthrough
In this guide, I’ll explain every area you’ll likely get stuck in during The Whisper Exotic Quest. If jump puzzles aren’t your strong suit, I like to recommend equipping the Strand Subclass and Grapple Grenades, as they’re superb mobility tools. I also highly recommend tackling the hunt on the Normal difficulty first, because it gives you a 40-minute timer as an alternative of 20.
First Puzzle
The Whisper throws a curveball right at the beginning of the mission. After you’ve defeated the primary group of enemies, you’ll be on a landing above an enormous room. You can ignore the room entirely and head to where the arrow points in the image above. There’s a Taken Centurion up there who provides a handy marker for the ledge. Destroy the Taken Blight behind the Centurion and fall down the opening to proceed the hunt.
You Are Alone
There are several nasty jumps after the voice says, “You Are Alone.” Drop down once you reach the ledge (pictured above) and land on the narrow path below.
Carefully walk along the trail, avoiding the hazards. You wish to jump to the platforms I’ve labeled within the image above.
It’s very easy to wander away here. Jump to the sting in front, then go left as an alternative of right. Oddly enough, you’ll be able to travel pretty far to the best before hitting an invisible barrier, which wastes quite a lot of time.
When you go left so far as you’ll be able to, you will need to perform a blind jump across the corner. Don’t worry if this takes a few tries, because the respawns are generous on this area. Mind the hazards and jump across the chasm to your left once you reach the tip of the trail.
Follow the route and take the moving platform up. You wish to enter the doorway in the image above. It’s tucked away into the wall, and I missed it on my first go as I used to be looking straight ahead.
There’s a tough section of jumps up ahead, although they’re easy to identify. If you mess up the timing, you’ll be launched off the platforms, however the route is easy.
When you reach the dead end, you’ll be able to escape the realm through the small doorway in the image above. This entrance routinely opens and closes, so you will need to time your jump to get inside.
You Shall Drift
I ran the timer out on my first visit here, as there was a hole within the wall to the left I used to be convinced I could reach. Fortunately, the answer is far easier. There are multiple portals on all sides of the room. To escape, enter the top portal behind the room on the best.
This isn’t a jump puzzle, but getting lost here may be very easy. Once you’ve undergone the portal, you’ll reach an expansive room (pictured above). The exit is thru a small opening across the corner to your right at ground level.
You shall drown within the deep
Follow the skinny ledge to the left until you reach the sting pictured above. Then, you’ve got to make a really precise jump to the doorway below, which is less complicated said than done. There’s also a small ‘lip’ just above the doorway, so you’ll be able to’t skate down the wall above.
Don’t worry if this jump takes a couple of attempts, as you’ll respawn nearby. If you’re a Titan, remember to make use of your thrusters a couple of seconds before you land, as it’ll take a transient moment to decelerate. Also, the platform is kind of narrow, and it’s possible to push your teammates off in the event you land on them, so go single-file in the event you’re in a Fireteam.
The following section accommodates some claustrophobic jumps, but follow the narrow ledge on the left and look upwards to the best. You’ll see a small red entrance (pictured above). Carefully jump inside and head toward the primary combat-centric a part of the mission.
How to beat the Taken within the Whisper Exotic Quest
If you’ve made it this far, you’ve already beaten essentially the most demanding a part of the hunt. There are several rooms stuffed with Taken enemies, and you will need to defeat all of them to progress. The door to the next room is blocked until every enemy is defeated. Remember that you will need to shoot the blight on each doorway to open it, but it surely’s invincible in the event you even leave a single enemy standing.
I used a Polaris Lance Scout Rifle for this part, as there are lots of ranged enemies, but you should utilize whatever you want. Feel free to spend your Super to hurry up clearing enemies, as it’ll refill by the point you reach the bosses.
When you open the third door, two Taken Centurions will spawn behind you. Defeat them, then kill every Taken enemy within the wide-open arena (pictured above). There’s a big triangular hole in the midst of the room with a taken blight covering it. Like the doors from earlier, you’ll be able to destroy this with gunfire after beating every enemy. Just watch out for the snipers on the ledges above, as they’re easy to miss.
Jump down the opening, and also you’ll reach the ultimate arena of The Whisper exotic quest. You’ll need to fight through two encounters: one against a trio of Taken commanders and the opposite against Tulgohr, Aspect of Agony.
Time is at all times a think about this quest, but I beat each bosses as a duo in just below 8 minutes. If you simply have a couple of minutes to spare before the encounter, it might be value restarting the mission, as you’ll get here much faster in your second attempt.
The Whisper Exotic quest is a implausible addition to Destiny 2, but be certain that to envision out the Onslaught mode for a ton of unique rewards.