When it involves party compositions and the very best Pawns to have in your team in Dragon’s Dogma 2, what can be the very best? There are a number of decisions you’ll be able to make when hiring Pawns and switching your Vocations, so listed here are the very best team comps.
Dragon’s Dogma 2: Best team comps
It’s hard to go incorrect with certain party compositions in Dragon’s Dogma 2, but the very best are typically a balance of a spellcaster (Mage/Sorcerer) and frontline tank (Fighter/Warrior), alongside other unique Vocations. Since you’ll be able to have 4 Vocations in a single party there are numerous variations, listed here are some party compositions it is best to check out.
- Balanced party: Mage, Fighter, Thief, Archer.
- Magick party: Sorcerer, Mage, Mystic Spearhand, Fighter
- Offensive party: Fighter, Warrior, Thief, Mage
- Defensive/ranged party: Magick Archer, Archer, Mage, Fighter
Balanced party
For an early-game balanced party, I went with Mage (my Arisen), Fighter (my major Pawn), in addition to the Thief and Archer for hired Pawns. This gave me a good balance of magick and physical attacks. I’d heal with my Mage, my well-rounded Fighter Pawn would push attacks alongside the short Thief, and the Archer could help my Mage deal long-ranged attacks.
Magick party
If you would like a more magick-based party I’d decide to have your Arisen because the Mystic Spearhand (not available to Pawns), then your major and hired Pawns as Sorcerer, Mage, and Fighter. The Fighter is the major tank that doesn’t deal magick damage while being supported by the Sorcerer and Mage duo. They’re great for performing a spell sync attack together. As a Mystic Spearhand, you’ll be able to deal each magick and physical damage to your goal.
Offensive party
For a more offensive physical damage party, go for Fighter, Warrior, Thief, and Mage. It doesn’t matter which is the Arisen and that are the Pawns, but this enables for the Mage to supply heals and buffs for the physical damage dealers. But preferably your Arisen needs to be certainly one of the physical damage dealers since having a Mage Pawn remains to be incredibly useful.
Defensive/ranged party
Finally, should you desire a more defensive or ranged-attacking party, try your Arisen as a Magick Archer, then your three Pawns as Archer, Mage, and Fighter. The Fighter will be the odd one out to be certain someone’s tanking hits. Then the Magick Archer and Archer can shoot arrows from afar while the Mage can proceed to supply heals and magick attacks.
Hopefully, you’ll check out a few of these party compositions in your personal game and can find them useful. Other than team comps, it’s vital to find out about all of the time-sensitive quests you’ll take to finish quickly in Dragon’s Dogma 2.