Cult of the Lamb developer Massive Monster threatens to delete the sport owing to changes within the monetization and charging policies by software creator Unity. Unity recently announced that, in some cases, it could demand fees from developers which can be using the free and premium versions of its game-creation tools. In response, the maker of Cult of the Lamb says it should “delete” the roguelike, and that the changes to Unity’s policies would cause “significant delays” within the creation of other, upcoming Massive Monster games.
Under the brand new charging plan, developers that use the free tier of Unity’s development services are required to pay a fee of $0.20 each time a player installs their games, once those games have received over 200,000 downloads and generated greater than $200,000 in revenue. Developers using the Unity Pro tier will likely be charged a lower fee per download and never should pay until their games have reached higher download and revenue thresholds. The changes are set to be introduced in the beginning of 2024.
Many popular games are built using Unity software, including city-building game Cities Skylines, survival game Rust, and dozens of others similar to Subnautica, Kerbal Space Program, and Genshin Impact. Cult of the Lamb can also be developed using Unity, and Massive Monster says that changes to the charging policy will impact other, upcoming projects.
“Unity is introducing a runtime fee that’s based on game installs,” the developer says. “Our team focuses on Unity games. We have future projects within the pipeline that were initially planned to be developed in Unity. This change would lead to significant delays since our team would wish to amass a wholly recent skill set.
“At Massive Monster, our mission has been to support and promote recent and emerging indie games. The introduction of those fees by Unity could pose significant challenges for aspiring developers.”
The developer also encourages players to purchase Cult of the Lamb now, saying that the sport will likely be deleted on Monday, January 1, when the brand new Unity policies are introduced. “Buy Cult of the Lamb now,” Massive Monster writes, “’cause we’re deleting it on Jan 1.”
Landfall Games, developer of Clustertruck and Knightfall, also discusses the brand new Unity policies, saying it’s “questioning its continued use of the engine.” “We made our game about genetics free for schools,” Stray Fawn, creator of Wandering Village, says. “Now we will likely be charged for every student installing the sport.”
“Stop it,” says Among Us creator Innersloth. “This would harm not only us, but fellow game studios of all budgets and sizes.” Unity has offered some clarification regarding the changes, saying that developers will only be charged for every player’s first installation – if a player uninstalls after which reinstalls a game, the developer won’t be charged a second time.
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