If there’s one thing that I, and most fans of motion RPGs, have come to fear lately, it’s duo boss fights. These games are typically built around one-on-one engagements, so throwing two powerful, complex enemies against the player directly can feel intimidating at best, and unfair at worst. Blasphemous 2 tries this trick early on in its principal quest, pitting you against Lesmes, Incorrupt Sacristan and Sleeping Infanta in a single drawn-out brawl. This pair serve because the gatekeepers for the second half of the sport, they usually perform their duties admirably, forming one among the most important difficulty spikes that Blasphemous 2 has to supply. If you’re having trouble, and wish to learn the best way to defeat Lesmes and Infanta in Blasphemous 2, then read on for my comprehensive guide.
How to bring down Lesmes and Infanta in Blasphemous 2
Boss Location
You’ll encounter Lesmes and Infanta within the Crown of Towers area, right at the highest of the zone. This will greater than likely be the last of the three early-game bosses you’re taking on, after Orospina and Radames, which implies that you just’ll have access to all three of the sport’s core weapons by this point. As we covered in our weapons guide, all three are viable for each boss in the sport, this one included. That said, I used Sarmiento and Centella for this fight, and I like to recommend that you just do too. Its fast attacks are perfect for exploiting the narrow openings you’ll be afforded here, and it’s relatively easy to succeed in and maintain its additional lightning damage on this fight as well.
Phase 1: Lesmes, Incorrupt Sacristan
- Screenshots by PC Invasion
The fight begins with a solo fight against Lesmes, Incorrupt Sacristan. He’s a reasonably slow opponent who uses fire-based attacks to manage the world, meaning positioning is essential to bringing him down. You’ll also need to pay attention to the windows for getting damage in, since there are more of them than you could think in between his onslaught of attacks. Here’s a full list of his offensive options:
- Coffin Punch – From a standing position, Lesmes will pull his arm back and deliver a horizontal punch in your direction. You can easily avoid this attack by jumping over Lesmes, but sliding through him is an option too.
- Fire Pillars – Lesmes slams his coffin into the bottom and summons a series of fireplace pillars at different locations in the world. These run from the underside to the highest of the screen. Their positions are telegraphed prematurely by smaller versions of the pillars appearing first, supplying you with time to maneuver right into a protected position. Try and discover a spot near Lesmes so you may get some hits in while this attack unfolds.
- Fire Slam – Lesmes floats within the air, moving to a location near you before slamming down and creating a hearth pillar where he lands. He then repeats this process several times. The best approach to avoid this attack is to maintain moving, since he’ll all the time be a number of steps behind you, and to persist with the center of the world, since that stops him boxing you right into a corner with successive pillars.
- Fire Wheel – Lesmes transforms right into a coffin and floats within the air, with a circle of fireballs orbiting him. He then moves across the world to your position. You should jump to avoid the fireballs at first, then once he stops moving, you may just stand directly under him and also you’re protected. You may deal damage to Lesmes on this state, so get some hits in when you may. After a while has passed, Lesmes will draw the fireballs in then explode for AOE damage. When you see the fireballs being drawn in, you may slide away from Lesmes to avoid any damage here.
Once you get used to reacting to every of his moves and positioning yourself in a protected spot, Lesmes isn’t too tricky to defeat. He also has fairly low health for a boss fight: something I discovered strange my first time through the sport, until I spotted a second phase was coming.
Phase 2: Sleeping Infanta
- Screenshots by PC Invasion
After defeating Lesmes, his coffin will fall to the bottom, and the Sleeping Infanta will slowly begin to emerge. This is a cool introduction to the second stage of the fight, nevertheless it’s also an enormous punish window as well: You can always attack Infanta all through its emerge animation, with no risk of taking damage in return. Always keep this in mind when attempting this phase, since it could allow you to start the battle with around 1 / 4 of Infanta’s health already gone. Once you get into things fully, Infanta has the next moves:
- Spike Shield – Infanta surrounds itself with a hoop of lightning-infused spikes. These damage you in case you touch them, which effectively increases the scale of Infanta’s hurtbox. Infanta will fire these spikes at you at regular intervals, they usually’ll home in on you to an extent. Usually you may hop over these, but sometimes sliding is safer in case you’re not 100% sure you may clear one.
- Spike Barrage – Infanta fires all of its remaining spikes directly, they usually all home in on you. Dodging this attack is comparable to dodging Infanta’s regular projectiles, but jumping is way less viable because you’ll often collide with one other spike even in case you clear the primary few. The best method I discovered for avoiding damage here was to attend until many of the spikes had been fired, then slide towards Infanta.
- Spike Charge – The spikes around Infanta start spinning, and it dashes along the bottom at you. This attack is easiest to dodge by jumping over it, and there’s an extended enough wind up that you just’ll all the time see it coming, with loads of time to react. Sliding through Infanta can also be an option here, albeit a trickier one to execute.
Overall, Infanta is a much easier fight than Lesmes. Its attacks deal less damage, and take up less space, making them easier to avoid in case you stay alert. Like Lesmes, Infanta also has very low health, especially once you consider the additional damage you may deal in the course of the transition into phase 2. Don’t get too cocky though: once you’re taking down Infanta, the true boss fight begins.
Phase 3: Lesmes and Infanta
Screenshot by PC Invasion
In this phase, you’ll tackle each Lesmes and Infanta, with their full movesets from their original one-on-one fights, directly. After surviving two full boss fights before this, I used to be feeling pretty drained by this point, but that is where you’ll really want to step up your game if you should succeed.
Dodging the duo’s attacks is similar because it was originally, but now you should consider what the opposite boss could also be doing at any given time as well. For essentially the most part, Lesmes will play the exact same as before while Infanta keeps a protected distance and fires off spikes every few seconds. Your best bet for coping with that is to concentrate on fighting Lesmes as you probably did in phase 1, with one eye always on Infanta so you may see its spikes coming and avoid them. Treat this as a repeat of phase 1 with an additional stage hazard, and focus purely on wearing down Lesmes’ health.
You may even play recklessly when his health is low simply to get him out of the way in which, for the reason that fight becomes much, much easier once he’s gone. In my successful attempt on this boss, I got on a roll with Sarmiento and Centella’s lightning infusion ability, and managed to take care of Lesmes fairly early on, which worked rather a lot higher than the attempts where I attempted to fight each directly and balance my damage across each of them. Once he’s down, the remainder of the fight might be a simple battle against Infanta, where you may easily prevail in case you take your time and get in damage where it’s protected. Refer back to the main points of Infanta’s moveset above to get you ready for this stage of the battle.
Rewards
- Screenshots by PC Invasion
After the duo is defeated, you’ll receive 2,000 Tears of Atonement, 1 Mark of Martyrdom, and the last of the three Regrets that you just’ve been trying to find. With this, the upper sections of the City of the Blessed Name, and the later sections of the sport as a complete, will now be accessible to you.
So there you may have it: a full guide on the best way to defeat Lesmes and Infanta in Blasphemous 2. For my money, it’s one among the toughest bosses within the principal game, second only to some of late-game monstrosities. Claiming victory here’s a test of endurance and patience, but when you manage it, the second half of Blasphemous 2 might be open to you, with all the wonders and terrors it accommodates.