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Starfield procedural generation explained

Does Starfield use procedural generation? It’s an excellent query considering the sheer scale of the galactic game with over 1000 planets and 100 star systems, it is sensible that procedural generation elements will probably be utilized in parts of the RPG game.

Each Starfield planet has outposts you may construct for characters to reap resources from, and there will probably be points of interest on each planet too. Though some planets host Starfield factions and are quite barren, used for resources or exploring, there are also Starfield cities, which aren’t procedurally generated and are hand-crafted with characters and missions. So what features in Starfield are procedurally generated?

Does Starfield use procedural generation?

Yes, Starfield does use procedural generation for the 1000-plus planets you may explore, but each planet has hand-crafted elements.

We’ve had a peek at a few of the planets within the Starfield Direct, but what we don’t know yet is how unique each of the 1000 planets will feel relating to exploring the universe.

In an interview with IGN, Todd Howard said, “We do a variety of procedural generation [in Starfield], but I’d be mindful that we’ve all the time done that. It’s a giant a part of Skyrim by way of questing and another things we do. We generate landscape using procedural systems, so we’ve all the time type of worked on it.”

We’ll keep this updated once we all know more about procedural generation in Starfield, but within the meantime here’s the whole lot we find out about Starfield bases and Starfield space combat for when the space game arrives in September.

Still searching for more? While an excellent Starfield wiki is usually a handy source of knowledge, our latest Starfield Database goes further, offering you each day news, searchable databanks, and even interactive tools.

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