Written by 1:30 am Gaming Views: [tptn_views]

Coffee Talk Episode 2: Hibiscus and Butterfly review – Hot drinks and life lessons

It’s hardly that you simply get the prospect to play a game where not only the drinks are hot, however the conversations as well. Coffee Talk Episode 2: Hibiscus and Butterfly is one other addition to Toge Productions’ cozy cafe simulator and visual novel crossover. If you are searching for an intimate, relaxing game with a touch of fantasy and pixel art, you have come to the suitable place. Even three years later, back to Conversation over coffee she is lovable as ever. But after all it is not an ideal game and sometimes it lacks the features that might make it great.

Overall, I had a very good time going back to my favorite nightclub on this alternative version of Seattle. If you might be unfamiliar with this premise, the world of Coffee Talk will take you to a version of Earth where other improbable races live amongst humans. Although set in modern times, there’s a story to this world that unfolds on a regular basis you might be running a coffee shop. You play because the owner of this establishment, anonymous aside from your chosen name and friendly character.

Like the primary, Episode 2 plays for several weeks. The principal features of this game are quick puzzles and conversations with customers. Conversation over coffeeAt the center of the business are the struggles and stories your customers tell, and the friendships and breakups that result from them. It can be carried through the ternary beverage preparation system. The puzzles involve determining people’s orders, recalling previous ones, and experimenting with drinks. Talking about coffee, episode 2 it’s perfect for gamers who want more from the primary game and like short and fun experiences.

Screenshot by PC Invasion

Just one other rainy night

Every day – or somewhat night – is all the time a mystery. You never know exactly who your next customer might be or what latest story they need to tell. As a barista in the primary game, you met a variety of individuals who might be reappearing in Episode 2. There are several latest faces on this game, each with their very own struggles. Usually these struggles need to do with their careers, relationships, or the hardships of their improbable race. You might be visited by people corresponding to orcs, elves, satyrs, werewolves and others.

What really makes this game special is the universe it takes place in. Without the fantasy element, it is likely to be a bit boring. Their problems are often very much related to real-world problems, but in the event that they are improbable in nature, it will not be obscure the allegory that Toge Productions creates. You understand the obscure history of the war between humans and improbable races. But the main points of how the world has modified since then remain a mystery. The world-building is interesting, and there is still so much left unsaid, which makes a possible Episode 3 all of the more exciting.

Those rainy nights in Seattle make the cafe atmosphere even cozier. Not only does the art direction reflect 90s anime in pixelated form, but lo-fi beats play within the background. You may even open your smartphone and use the music app that can let you select the song you want essentially the most. The phone also has a newspaper app, Brewpad for all recipes, and Tomodachill, a social networking app. Interacting with this while playing is a pleasant break and provides you an insight into the social lifetime of your latest friends.

Coffee Talk Episode 2 by Rion Jorja Lucas

Screenshot by PC Invasion

Brewing possibilities

Apart from the visual novel aspect Conversation over coffee, essentially the most interesting gameplay mechanic is brewing drinks. Most of the time, when a customer arrives, he asks for a drink. Sometimes they’ll ask for something you have already got at Brewpad, like Espresso. But other times it is your job to search out out what they need. Someone may remember two out of three ingredients of a favourite drink. Another may ask you to recollect which drink you made first. And sometimes they offer a vague description of what drink they would really like and the way it makes them feel.

If you get it mistaken, there’s not much downside to it. But it would raise your friendship level with them on Tomodachill in case you do it right. While it’s high quality to get it right, it might be nice to have more incentive to perfect their order. Also, while I wish to select which ingredients should go during which order, I used to be eager for more. Not just more ingredients, but perhaps more things that make a drink special.

I grew up playing time management games on my laptop where you worked in restaurants and needed to serve customers quickly with the suitable orders. So I wasn’t surprised that I wanted more selections like drink size or more toppings like latte art. Perhaps I do Conversation over coffee move away from simplistic drinks puzzles and go to a coffee shop simulator which is just my opinion. But I understand the vision that Toge Productions wanted, and I do know that the main target was on the story, not the gameplay. However, I still hope that if episode 3 comes out, there might be more gameplay opportunities to make this cafe my special place.

Coffee Conversations Episode 2 Queimada

Screenshot by PC Invasion

Subtle improvements

Although, there have been some things that Episode 2 he added that the sport is more interesting. One of those things was having the ability to give people items from a tray. Sometimes it was lost items that customers by chance left behind. And other times it might be something like a business card or invitation that a friend asks you for. It was a mechanic that not only kept me involved in my latest friends’ lives, but in addition made me take into consideration who I could give them to and what special things would come out of it.

For example, with none spoilers, one character left an ID card. This character was never a client, but when it was, I didn’t want to present it away. I didn’t just like the character so I wanted to present the ID to another person who could do something useful with it. My decision looked as if it would change the story of what happened next since the two characters were kind of against one another. Unfortunately, these are the one selections you may make as there aren’t any dialogue options. But my character normally said what I wanted them to say anyway.

Episode 2 also introduced two latest kinds of tea, that are Hibiscus and Blue Pea. With them got here many latest and interesting recipes, each of which has its own unique title. They were normally named after whoever asked for the special drink, and looked like something out of a super-chic restaurant. While it was fun to experiment and take a look at to determine what the patron wanted, sometimes their description was too vague. This led me either to relent and provides them a drink they didn’t really need, or to google the proper answer.

Coffee Talk Epsidoe 2 Review Hot Drinks and Latte Art Life Lessons

Screenshot by PC Invasion

Intimate stories and connections

true heart Conversation over coffeeAs I said before, it comes right down to writing. In each episodes, every client you meet and befriend goes through their very own story. They discuss their struggles on this night-only coffee shop, chat with other customers who share insights and learn something from them. To end Episode 2everyone seems to be changing in their very own way and it’s due to you. Your coffee shop is form of a refuge for these restless people, and it’s wonderful to see them bond with other customers.

Subconsciously, you construct a found family, help individuals who need it most and watch them develop. There were a number of characters from the primary episode that reappeared for temporary moments, and I wanted their stories lasted a little bit longer. Others have had their proper time to shine, especially the brand new characters. It only took me about five hours to finish and took about two weeks in-game. In addition, there will not be much to say concerning the graphics or how it really works. It’s a small indie game with a 2D pixel art style, no worries your PC can handle it.

While I liked the little narratives, there wasn’t any standout story or jaw-dropping moments. This game is nice, nevertheless it didn’t grab me like other games. The meaning and lessons behind these stories are usually not shallow, but neither are they profound. I still really enjoyed spending time with him Talking about coffee, episode 2despite some reservations. Nevertheless, in case you’re someone who wants a soothing visual novel that permits you to develop into a barista, you must definitely give it a try. Of course, play the primary one first, because the game assumes you have already done that.

[mailpoet_form id="1"]
Close