Promised gameplay show for The Legend of Zelda: Tears of the Realm just aired today and has proven to be impressive in some ways. Not only did it finally give us a more in-depth take a look at the explorable islands within the sky, however it also showed a number of intriguing recent mechanics that push The breath of the wild deal with experimenting on an entire recent level.
The video, narrated and played by series producer Eiji Aonuma, starts from Link within the Dueling Peaks area of The breath of the wild Map of Hyrule. Although astute viewers will notice some changes on the planet in comparison with The breath of the wild, will remain largely familiar to fans of the sport. Soon, a rock mysteriously drops from islands within the sky and Aonuma goes to research. Upon arrival, he uses a recent mechanic called Recall, which undoes the movement of the stone in order that it falls up as an alternative of down. Aonuma uses this to ride the rock all of the technique to the sky islands.
Wandering the sky above
As Aonuma explores one in every of the sky islands, he picks up a tree branch and encounters a recent robotic enemy often called the Construct. He pulls out a tree branch to fight it, but in fact it breaks after just a number of swings. Aonuma then steals a Construct wielded tree branch and sends it off, but then notes that players will need greater than only a tree branch to proceed.
This is where Fuse comes into play, easily the good recent mechanic shown within the movie. This allows players to connect various items and items from around the globe to their weapons for an entire range of interesting effects. Aonuma introduces this mechanic by pairing a lone daredevil within the environment with a tree branch to present him extra attack power and sturdiness. Players may also mix two different weapons together, as demonstrated by Aonuma combining a pitchfork with a stick, greatly increasing the range of his attack.
You may even mix arrows with materials in your inventory to boost them with unique properties. So combining arrows with ChuChu’s White Jelly will turn them into makeshift Ice Arrows, while Keese’s Eyeballs will give the arrows a homing property. Aonuma ends this a part of the video by fusing his shield with Puff Shroom. This causes when the enemy hits the shield, the mushroom turns right into a cloud of smoke that disorients the enemy, leaving them open to a sneak attack.
Other noteworthy mechanics
Aonuma then introduces the brand new Ultrahand ability, which allows players to mix environmental objects together for various purposes. Here he joins three logs and two fans together to create a raft able to crossing a large river. All of the vehicles shown in the most recent trailer were built from the bottom up using Ultrahand skills, so there’s loads of room to fiddle with it.
In addition to all of this, we’ll take a more in-depth take a look at the Ascend ability shown in Tears of the Kingdom first game trailer. Whenever Link is near the ceiling, he can use Ascend to zip up and undergo it straight to the highest. This is true even in areas with incredibly thick ceilings, as in lots of caves; in these cases, Ascend triggers a special animation when passing through the ceiling.
Interestingly, enemies may also wield combined weapons, similar to a plank attached to a stick that creates gusts of wind when waved. The construct wielding this weapon manages to throw Aonuma off the sky island with a gust of wind, giving him the chance to reveal the brand new parachute jump function. This allows players to simply explore areas from afar and travel to them. Once you realize where to land, you may descend much faster by holding down the X button.
Although Aonuma teased a number of other mechanics he wanted to point out off, he decided to finish it Tears of the Kingdom presentation of the gameplay after the descent to Hyrule. All in all, this could give fans quite a bit more reason to sit up for the sport’s release on May 12.