Phantom Brigade is a comparatively easy game. You have your giant robots, you give them orders, you kill the enemy. However, even after going through the tutorial, it’s possible you’ll still need assistance. Here is our beginner’s guide Phantom Brigade.
Our beginner’s guide Phantom Brigade
How to command units?
IN Phantom Brigadeeach unit receives orders individually. Select a unit by clicking on the sphere or tab above the timeline. Then you may select the order you need to issue by clicking on the icon above the unit tab. If it is a move order, you may select where the unit goes on the battlefield. If it’s an attack or defense order, first select a timeline location, then select a goal on the sphere.
- Orders of the identical type (attack and attack, move and move) cannot overlap.
- New start or wait requests will at all times be placed as soon because the last start or wait request is accomplished.
- A latest run or melee order will at all times be placed right after the last order ends, as they perform each move and attack actions.
- You can click on regular attack actions to maneuver them across the timeline.
Orders can exceed the 5 second window, but only a little bit. Attack orders will proceed in the subsequent turn. Pending or running orders will be canceled in the subsequent phase of the order.
How to maneuver units Phantom Brigade?
Units in Phantom Brigade they most frequently move using the Run command. To set the Run order, select where the unit should go on the battlefield. You will see a dotted line for the route. The length of the route in relation to your robot’s speed will determine how long the Rune move will last.
- Jump (and melee) are special move orders: you can not shoot/defend during them.
- Jumping (and melee) will at all times take the identical period of time, whatever the maximum jump distance.
In addition to the above, there are other suggestions for jumping right into a mech. A slower mech that handles heat well can move faster by jumping. Minimum reach is required for jumping, and terrain often interferes with the jump arc. Often it is sufficient to step back a little bit before jumping.
You can see in case your mech will collide with other units while moving by hovering over your complete order within the timeline and on the lookout for yellow bubbles within the movement path. The game won’t warn you about crashes nor will it stop you from executing commands in the event that they would cause crashes. It’s perfectly protected to crash into lower tier mechs and all vehicles though – it stuns them.
How to fight in Phantom Brigade?
Combat Orders in Phantom Brigade will be executed concurrently move orders. When you issue an attack order, you’ll give you the option to see the optimal range of the weapon and the prospect to hit the goal on the battle map. By prioritizing your attack order first, after which figuring out a move that happens at the identical time, you may see how the move will affect accuracy and whether the goal will stay inside optimal range or get blocked.
- Some weapons have a continuing dispel value no matter movement, so it’s a very good idea to make use of them while moving.
- Phantom Brigade it’ll let you know when the bullets hit, nevertheless it doesn’t simulate them in scheduling mode.
- Gun turrets can mostly be ignored by simply staying out of range – the sport will display this when planning your move order.
- When planning a melee attack, the melee weapon slash shows the trajectory the weapon will take in the course of the attack. You can use this to set hits on specific targets.
- Using stun weapons to stun pilots will reward you with undamaged loot.
How gameplay works on the campaign map Phantom Brigade?
On the campaign map, you progress your mech using a mobile base. Cruise control’s normal motion mode is at all times available.
You can research Stealth (which reduces the range where you may be detected but slows you down) and Overdrive (makes you quicker but detected at a greater distance). These modes depend on battery power. Regardless of Stealth, in the event you remain detected long enough by the settlement, they’ll call in reinforcements.
- Attack resource caches for more loot and workshop fees.
- Workshop fees unlock the production of weapons and equipment within the workshop.
- Equipment convoys are also a very good source of workshop fees.
- The mobile base should be upgraded within the research screen with a purpose to produce Uncommon and Rare equipment.
- Some research options offer trade-offs, especially with regards to base speed and discoverability.
- If you’ve the salvage ability, don’t turn parts with interesting mods into post-battle salvage.
- You can remove mods within the inventory screen; there may be a button to scrap parts, but no detachable mods.
To liberate a province, click the “Contest Province” button to start out the method. Settlements you’ve already freed won’t count. Since the province is contested, some bases and patrols will likely be marked as critical. Usually, that you must free 4 of them to totally liberate a province.
- Home Guard battles are only timed events; if time runs out, the Home Guard loses and their strength gauge goes down. If the gauge runs out completely, the trigger will fail.
- Each battle fought in a contested province drains the enemy’s forces, but critical ones do it higher.
Phantom Brigade is offered on Steam.